# Define SciTE settings for POV-Ray SDL files. file.patterns.pov=*.pov;*.inc filter.pov=POV-Ray SDL (pov)|$(file.patterns.pov)| indent.size.*.pov=2 tab.size.*.pov=2 use.tabs.*.pov=0 indent.size.*.inc=2 tab.size.*.inc=2 use.tabs.*.inc=0 lexer.$(file.patterns.pov)=pov word.chars.pov=$(chars.alpha)$(chars.numeric)_# word.characters.$(file.patterns.pov)=$(word.chars.pov) api.*.pov=POV-Ray_SDL.api #autocomplete.pov.ignorecase=1 autocomplete.pov.start.characters=. #autocomplete.pov.fillups=( #calltip.pov_quote.ignorecase=1 calltip.pov.word.characters=.$(word.chars.pov) comment.block.at.line.start.pov=1 comment.block.pov=//~ #~ comment.stream.start.pov=#ifdef BOOFOO #~ comment.stream.end.pov=#endif comment.stream.start.pov=/* comment.stream.end.pov=*/ comment.box.start.pov=/* comment.box.middle.pov= * comment.box.end.pov= */ #~ statement.indent.$(file.patterns.pov)=5 case catch class default do else for if \ #~ private protected public struct try union while #~ statement.lookback.$(file.patterns.pov)=20 #~ block.start.$(file.patterns.pov)=10 { #~ block.end.$(file.patterns.pov)=10 } #indent.maintain.$(file.patterns.pov)=1 #indent.size.$(file.patterns.pov)=4 #tab.size.$(file.patterns.pov)=4 #use.tabs.$(file.patterns.pov)=1 # Actually, these are SDL directives, but SciTE is seeking for the preprocessor.* properties preprocessor.symbol.$(file.patterns.pov)=# preprocessor.start.$(file.patterns.pov)=if ifdef ifndef switch while macro preprocessor.middle.$(file.patterns.pov)=else preprocessor.end.$(file.patterns.pov)=end # keywords(1) is for Language directives (#xxx) keywordclass.pov=declare local include undef fopen fclose read write default version \ case range break debug error warning \ if ifdef ifndef switch while macro else end keywords.$(file.patterns.pov)=$(keywordclass.pov) # keywords2 is for Objects & CSG & Appearance (xxx {}) keywords2.$(file.patterns.pov)=camera light_source light_group \ object blob sphere cylinder box cone height_field julia_fractal \ lathe prism sphere_sweep superellipsoid sor text torus \ bicubic_patch disc mesh mesh2 polygon triangle smooth_triangle \ plane poly cubic quartic quadric isosurface parametric \ union intersection difference merge function array spline \ vertex_vectors normal_vectors uv_vectors face_indices normal_indices uv_indices \ texture texture_list interior_texture \ texture_map material_map image_map color_map colour_map pigment_map \ normal_map slope_map bump_map density_map \ pigment normal material interior finish reflection irid slope pigment_pattern image_pattern \ warp media scattering density background fog sky_sphere rainbow \ global_settings radiosity photons pattern \ transform looks_like projected_through contained_by clipped_by bounded_by # keywords3 is for Types & Modifiers & Items keywords3.$(file.patterns.pov)=linear_spline quadratic_spline cubic_spline natural_spline bezier_spline b_spline \ read write append inverse open \ perspective orthographic fisheye ultra_wide_angle omnimax panoramic \ spherical spotlight jitter circular orient \ media_attenuation media_interaction shadowless parallel \ refraction collect pass_through global_lights hierarchy sturm smooth \ gif tga iff pot png pgm ppm jpeg tiff sys ttf \ quaternion hypercomplex linear_sweep conic_sweep \ type all_intersections split_union cutaway_textures \ no_shadow no_image no_reflection double_illuminate hollow \ uv_mapping all use_index use_color use_colour no_bump_scale \ conserve_energy fresnel \ average agate boxed bozo bumps cells crackle cylindrical density_file dents \ facets granite leopard marble onion planar quilted radial ripples spotted waves wood wrinkles \ solid use_alpha interpolate magnet noise_generator toroidal \ ramp_wave triangle_wave sine_wave scallop_wave cubic_wave poly_wave \ once map_type method fog_type hf_gray_16 charset ascii utf8 \ rotate scale translate matrix location right up direction sky \ angle look_at aperture blur_samples focal_point confidence variance \ radius falloff tightness point_at area_light adaptive fade_distance fade_power \ threshold strength water_level tolerance max_iteration precision slice \ u_steps v_steps flatness inside_vector \ accuracy max_gradient evaluate max_trace precompute \ target ior dispersion dispersion_samples caustics \ color colour rgb rgbf rgbt rgbft red green blue filter transmit gray hf \ fade_color fade_colour quick_color quick_colour \ brick checker hexagon brick_size mortar bump_size \ ambient diffuse brilliance crand phong phong_size metallic specular \ roughness reflection_exponent exponent thickness \ gradient spiral1 spiral2 agate_turb form metric \ offset df3 coords size mandel exterior julia \ control0 control1 altitude turbulence octaves omega lambda \ repeat flip black-hole orientation dist_exp major_radius \ frequency phase intervals samples ratio absorption emission aa_threshold aa_level \ eccentricity extinction distance turb_depth fog_offset fog_alt width arc_angle falloff_angle \ adc_bailout ambient_light assumed_gamma irid_wavelength number_of_waves \ always_sample brigthness count error_bound gray_threshold load_file \ low_error_factor max_sample minimum_reuse nearest_count \ pretrace_end pretrace_start recursion_limit save_file \ spacing gather max_trace_level autostop expand_thresholds # keywords4 is for Predefined Identifiers keywords4.$(file.patterns.pov)=x y z t u v \ yes no true false on off \ clock clock_delta clock_on final_clock final_frame frame_number \ image_height image_width initial_clock initial_frame pi version # keywords5 is for Predefined Functions keywords5.$(file.patterns.pov)=abs acos acosh asc asin asinh atan atanh atan2 \ ceil cos cosh defined degrees dimensions dimension_size div exp file_exists floor \ inside int ln log max min mod pow prod radians rand seed select sin sinh sqrt strcmp \ strlen sum tan tanh val vdot vlength min_extent max_extent trace vaxis_rotate \ vcross vrotate vnormalize vturbulence chr concat str strlwr strupr substr vstr \ sqr cube reciprocal pwr # keywords6 is for User defined keywords 1 keywords6.$(file.patterns.pov)= # keywords7 is for User defined keywords 2 keywords7.$(file.patterns.pov)= # keywords8 is for User defined keywords 3 keywords8.$(file.patterns.pov)= # POV-Ray SDL styles # Default style.pov.32=$(font.code.base) # White space: Visible only in View Whitespace mode (or if it has a back colour) style.pov.0=fore:#FF0080 # Comment: /* */. Use fixed font to keep boxed comments as boxes style.pov.1=$(colour.code.comment.box),$(font.code.comment.box) # Line Comment: //. Proportionnal font is generally OK here style.pov.2=$(colour.code.comment.line),$(font.code.comment.line) # Number style.pov.3=$(colour.number) # Operators style.pov.4=$(colour.operator) # Identifiers (everything else...) style.pov.5= # Double quoted string style.pov.6=$(colour.string) # End of line where string is not closed style.pov.7=back:#E0C0E0,eolfilled,$(font.computer),bold # Directive: #keyword style.pov.8=$(colour.preproc) # Directive keyword error style.pov.9=fore:#804020,$(font.code.comment.doc),italics # Keywords (bozo test colors :-) # Keyword 2: Objects & CSG & Appearance (xxx {}) style.pov.10=$(colour.keyword),back:#FFD0D0 # Keyword 3: Types & Modifiers & Items style.pov.11=$(colour.keyword),back:#FFFFD0 # Keyword 4: Predefined Identifiers style.pov.12=$(colour.keyword),bold # Keyword 5: Predefined Functions style.pov.13=$(colour.keyword),back:#D0D0FF # Keyword 6 style.pov.14=$(colour.keyword),back:#D0FFD0 # Keyword 7 style.pov.15=$(colour.keyword),back:#D0D0D0 # Keyword 8 style.pov.17=$(colour.keyword),back:#E0E0E0 # Braces are only matched in operator style braces.pov.style=4 command.compile.*.pov=pvengine.exe $(FileName) command.build.*.pov= command.go.*.pov=pvengine.exe $(FileName) if PLAT_WIN command.help.$(file.patterns.pov)=$(CurrentWord)!D:\Programmes\UImages\POV-Ray 3.5\help\povray35.chm command.help.subsystem.$(file.patterns.pov)=4