# Define SciTE settings for BlitzBasic files. file.patterns.blitzbasic=*.bb filter.blitzbasic=BlitzBasic (bb)|$(file.patterns.blitzbasic)| lexer.$(file.patterns.blitzbasic)=blitzbasic # keywords must be all lowercase keywordclass.blitzbasic=abs accepttcpstream acos after and apptitle asc asin atan atan2 \ automidhandle autosuspend availvidmem backbuffer banksize before bin calldll \ case ceil changedir channelpan channelpitch channelplaying channelvolume chr \ closedir closefile closemovie closetcpserver closetcpstream closeudpstream cls \ clscolor color colorblue colorgreen colorred commandline const copybank copyfile \ copyimage copypixel copypixelfast copyrect copystream cos countgfxdrivers \ countgfxmodes counthostips createbank createdir createimage createnetplayer \ createprocess createtcpserver createtimer createudpstream currentdate currentdir \ currenttime data debuglog default delay delete deletedir deletefile \ deletenetplayer desktopbuffer dim dottedip drawblock drawblockrect drawimage \ drawimagerect drawmovie each else else if elseif end end function end if end \ select end type endgraphics endif eof execfile exit exp false field filepos \ filesize filetype first flip float floor flushjoy flushkeys flushmouse \ fontheight fontname fontsize fontstyle fontwidth for forever freebank freefont \ freeimage freesound freetimer frontbuffer function gammablue gammagreen gammared \ getcolor getenv getkey getmouse gfxdrivername gfxmodedepth gfxmodeexists \ gfxmodeformat gfxmodeheight gfxmodewidth global gosub goto grabimage graphics \ graphicsbuffer graphicsdepth graphicsformat graphicsheight graphicswidth \ handleimage hex hidepointer hostip hostnetgame if imagebuffer imageheight \ imagerectcollide imagerectoverlap imagescollide imagesoverlap imagewidth \ imagexhandle imageyhandle include input insert instr int joinnetgame joydown \ joyhat joyhit joypitch joyroll joytype joyu joyudir joyv joyvdir joyx joyxdir \ joyy joyyaw joyydir joyz joyzdir keydown keyhit keywait last left len line \ loadanimimage loadbuffer loadfont loadimage loadsound local lockbuffer \ lockedformat lockedpitch lockedpixels log log10 loopsound lower lset maskimage \ mid midhandle millisecs mod morefiles mousedown mousehit mousex mousexspeed \ mousey mouseyspeed mousez mousezspeed movemouse movieheight movieplaying \ moviewidth netmsgdata netmsgfrom netmsgto netmsgtype netplayerlocal \ netplayername new next nextfile not null openfile openmovie opentcpstream or \ origin oval pausechannel pausetimer peekbyte peekfloat peekint peekshort pi \ playcdtrack playmusic playsound plot pokebyte pokefloat pokeint pokeshort print \ queryobject rand read readavail readbyte readbytes readdir readfile readfloat \ readint readline readpixel readpixelfast readshort readstring rect rectsoverlap \ recvnetmsg recvudpmsg repeat replace resettimer resizebank resizeimage restore \ resumechannel resumetimer return right rnd rndseed rotateimage rset runtimeerror \ sar savebuffer saveimage scaleimage scanline seedrnd seekfile select sendnetmsg \ sendudpmsg setbuffer setenv setfont setgamma setgfxdriver sgn shl showpointer \ shr sin soundpan soundpitch soundvolume sqr startnetgame step stop stopchannel \ stopnetgame str string stringheight stringwidth systemproperty tan tcpstreamip \ tcpstreamport tcptimeouts text tformfilter tformimage then tileblock tileimage \ timerticks to totalvidmem trim true type udpmsgip udpmsgport udpstreamip \ udpstreamport udptimeouts unlockbuffer until updategamma upper viewport vwait \ waitkey waitmouse waittimer wend while write writebyte writebytes writefile \ writefloat writeint writeline writepixel writepixelfast writeshort writestring \ xor keywords.$(file.patterns.blitzbasic)=$(keywordclass.blitzbasic) # BB styles # Default style.blitzbasic.0=fore:#000000 # Comment style.blitzbasic.1=$(colour.code.comment.line),$(font.code.comment.line) # Number style.blitzbasic.2=$(colour.number) # Keyword1 style.blitzbasic.3=$(colour.keyword) # String style.blitzbasic.4=$(colour.string) # Preprocessor # style.blitzbasic.5=$(colour.error) # Operator style.blitzbasic.6=$(colour.operator) # Identifier style.blitzbasic.7=$(style.blitzbasic.0) # Date # style.blitzbasic.8=$(colour.error) # StringEOL # style.blitzbasic.9=$(colour.error) # Keyword2 style.blitzbasic.10=$(colour.keyword) # Keyword3 style.blitzbasic.11=$(colour.keyword) # Keyword4 style.blitzbasic.12=$(colour.keyword) # Constant # style.blitzbasic.13=$(colour.error) # Asm # style.blitzbasic.14=$(colour.error) # Label style.blitzbasic.15=$(colour.preproc) # Error style.blitzbasic.16=$(colour.error) # HexNumber style.blitzbasic.17=$(colour.number) # BinNumber style.blitzbasic.18=$(colour.number)